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6 button controller moves mortal kombat
6 button controller moves mortal kombat





6 button controller moves mortal kombat 6 button controller moves mortal kombat

These are Sonya’s Leg Grab ( D+BL+LP+LK) And Sub-Zero’s Slide ( B+BL+LP+LK). The Arcade version had a couple of moves that require pressing several keys simultaneously. User interface keys in different versions of MK1. Player 1 / Player 2 start buttons are F1/F2 in all versions. These vary a bit between versions, as summarized in Table 2. It is also impossible to change the user interface keys. It is not possible to change the button assignment for joysticks, though. The defaults are the same as specified in KEYS.TXT. Starting from the Release Candidate, which has SETUP.EXE, it is possible to define every direction and action key for each of the two players. They both contain two text files – GRAVIS.TXT and KEYS.TXT – in the game directory which list the controls for each action, respectively for a Gravis or any similar 4-button stick/pad, and for the keyboard. When it comes to keyboard control, Alpha/Beta do not have an option to configure the individual keys. The floppy versions do not exhibit any of these problems. Using a fixed value for cycles, even a high one, appears to work around the first issue, but not the second. Configuring it for two joysticks would get the game and the emulator to lock up. With cycles=max setting, the joystick drifts as if one of the directions is stuck. Joystick support exists in all versions, but something in the code was changed in the CD version, making it more finicky, at least in DOSBox. Cage’s split punch and Sonya’s leg grab are just D-D-Punch instead of pressing multiple buttons at the same time. For example, Kano’s knife throw is not Hold BL (B-F), but simply B-B-F. Many of the special moves that would have no natural motion for a 2-button joystick have been altered.

6 button controller moves mortal kombat

LP and LK are achieved by combining the buttons with F, and BL is B+HP. In 2-button mode, the changes are more significant. However, special moves that require HP are executed by just pressing LP, without requiring F. Since MK1 needs 5 buttons, in 4-button joystick mode the buttons are used for LP, BL, LK and HK, and HP is F+LP.

6 button controller moves mortal kombat

However, two 2-button joysticks can be used at the same time. If a 4-button joystick is used by one player, the other player must use keyboard or joystick&keys. In the last mode, a joystick is used for movement only, and keyboard keys for the buttons. In the rest of this section the following notation will be used: F, D, B, U – Forward, Down, Back, Up HP – High Punch, LP – Low Punch, HK – High Kick, LK – Low Kick, BL – Block.Īll DOS version of MK1 support the same basic configuration options: ke yboard, 2-button joystick, 4-button joystick and joystick&keys. Previous: Configuration, Graphics, Audio Controls







6 button controller moves mortal kombat